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Home > Perpetuum Online > News > Perpetuum: More Than Just Mechs Part 1
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Perpetuum: More Than Just Mechs Part 1

Perpetuum Online: Terra Incognita is a new subscription based sci-fi MMORPG from Avatar Creations. The game focuses on the concept of companies/conglomerates trying to get the most resources out of the planet Nia with you as part of their "workforce".

 

For a subscription based MMORPG, I must say that Perpetuum looks pretty shabby compared to the bigger titles out there. Your "robot" is blocky and the visuals lack the oomph you'd find even in free to play games.

 

I don't know though if this is related to the world you're supposed to explore and mine, but it seems that the game never loses the color gray. While the game description puts Nia as a world that's similar to Earth, the planet feels more like cybertron instead of Gaia. It doesn't help that Nia is in fact filled with "synthetic" creatures which you'll have to destroy with either guns or rockets to emphasize its cyber-tronish characteristics more.

 

While Perpetuum does muck things up with the Earth-likeness of Nia, the game at least conveys a world that hits its mark as far as sci-fi is concerned.

 

Being that Perpetuum revolves around the story of commerce, mining and territory building, the game jumps between mining, earning resources, PVE-ing and PVP-ing. Before you jump to the conclusion that Perpetuum Nic is action-packed with arcade-style controls, I will set you straight.

 

The game plays more like a RTS game rather than your usual action-based space themed MMOs. While you control only one ship, your tactics will play a key role in the success of failure of each mission.

 

Perpetuum allows you to fully customize your "mech". The customization options remind me of the console game Armored Core where your mech's look is determined by the parts you equip it with. Equipping parts to your robot isn't an easy task as anyone with experience with MMOs would expect. You have to actually mix and match the parts so that it fits to your intended task for the said robot. You also have to juggle with the limitations set by the capabilities of certain parts which hails back to the customization feature of Armored Core where the parts you can equip is determined by the power of the core generation of said AC robot. All this remains true in Perpetuum.

 

Aside from equipping your mech in Perpetuum Nic your robot's strengths and weaknesses are also determined by how you build up your "pilot". This is set from the start via the choice of alliance your pilot has and focus on what skills your "pilot" should have. You can further determine this in-game every time your character levels up. Perpetuum uses a more customization friendly setup because the game let's you choose the "skills" your character can acquire.

 

While the customization of the mech is pretty thorough, the avatar creation is on a whole different plane but not in a good way. Yes you can "tweak" your avatar's look you don't really see it in action. The only use for your avatar is for the headshot of your character shown in your "character screen" and that's about it. I should also add that your character's headshot is comic to look at. It's pretty obvious that Avatar Creations didn't really put a lot of effort in the avatar creation compared to the other "customization" aspects of the game and that's forgivable in my book since you won't really bother with your avatar in the long run.

 

[Source:admin] [Author:admin] [Date:11-09-29] [Hot:]

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